
"GURPS, the Generic Universal RolePlaying System, is the most flexible roleplaying system you can use. It is ONLY useful if: (a) you have the Second Edition, and don't plan to buy the Third Edition soon or (b) you want an extra set of Magic and Psionic character creation rules or (c) you have the Third Edition, but want documentation of all changes."ġ989.
GURPS 3RD EDITION BOOKS UPDATE
The GURPS Update is provided as a service to GURPS players. This is NOT a complete game or worldbook. We decided it was all "basic" enough to belong in the Basic Set, so here it is. Much of that material appeared in earlier worldbooks some of it is brand new.

Play it yourself - then use it to teach your friends. 14-page solo adventure that introduces you to GURPS.24 pages of charts, tables, maps, and sample characters.80-page Adventuring book - combat rules, NPC reactions, Game Mastering, adventure design, and a complete index and glossary.

72-page Characters book - complete descriptions of skills, abilities, and everything you need to create any kind of.1st edition rulebooks have black & white paper covers 2nd edition rulebooks have blue/white cardstock covers. Second edition has new advantages and disadvantages, and numerous rules clarifications. There is little difference between the 1st and 2nd edition GURPS sets - indeed they have the same product number (6000) and ISBN (1556340516) - you'll find sellers offering either edition on this Amazon listing. The GURPS Horseclans books can be found over at my game blog.
GURPS 3RD EDITION BOOKS SERIES
HORSECLANS Series (1970s-80s): Strange and Savage Post Apocalypse North America GURPS Bunnies & Burrows | GURPS Historical | GURPS Time Travel - Alternate Earths | GURPS Traveller | GURPS World War II | GURPS Conan | GURPS Robots | GURPS Steampunk | GURPS Wild Cards GURPS Core Rules Books - Wayne's Books RPG Reference
